v2 Patch Notes
A ton of changes have been made to the game.
-Tribefolk no longer spawn on the board, and instead are created by merging Tumblefolk together (3-4 is Red tribe, 5 is Blue tribe)
-Portal has been Removed, replaced with 2 Vacuums on the sides of the board, one active and one dormant. Vacuums are activated with Q and save all Tumblefolk in their pink AoE, once activated they become dormant and the dormant one becomes active.
-Tumblefolk now carry seeds that are dropped when tethered to, collect seeds to increase the dormant Vacuum's AoE
-Activating Vacuums now costs 1 energy, you start the game with 7, if you run out it's game over.
-When Tumblefolk die, they now reduce the AoE of the active Vacuum.
-Added Inventory Slots to the UI that can hold Abilities, move a Blue Tribefolk on top of an Ability Tile to put that ability into an inventory slot.
-Abilities are now cast from Nimbus's position, to cast abilities press 1, 2, or 3 for the corresponding inventory slot.
-Added 6 new Abilities to the game!
-Added 1 new Tribe to the game!
For full patch notes and more detailed explanations behind these changes, check here: https://keithburgun.net/forum/index.php?threads/tumblefolk-tempest-v2.67/#post-5...
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Tumblefolk Tempest
A unique, endlessly replayable, tactical puzzling experience.
Status | Released |
Author | ToadBird |
Genre | Puzzle, Strategy |
Tags | Board Game, High Score, replayable, Singleplayer, Tactical, Turn-based |
More posts
- Tiny PatchJul 06, 2018
- When Your Game Isn't What You Think It IsFeb 25, 2018
- Why We Are Abandoning High ScoreFeb 14, 2018
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