v2 Patch Notes


A ton of changes have been made to the game. 

-Tribefolk no longer spawn on the board, and instead are created by merging Tumblefolk together (3-4 is Red tribe, 5 is Blue tribe)

-Portal has been Removed, replaced with 2 Vacuums on the sides of the board, one active and one dormant. Vacuums are activated with Q and save all Tumblefolk in their pink AoE, once activated they become dormant and the dormant one becomes active.

-Tumblefolk now carry seeds that are dropped when tethered to, collect seeds to increase the dormant Vacuum's AoE

-Activating Vacuums now costs 1 energy, you start the game with 7, if you run out it's game over.

-When Tumblefolk die, they now reduce the AoE of the active Vacuum.

-Added Inventory Slots to the UI that can hold Abilities, move a Blue Tribefolk on top of an Ability Tile to put that ability into an inventory slot. 

-Abilities are now cast from Nimbus's position, to cast abilities press 1, 2, or 3 for the corresponding inventory slot.

-Added 6 new Abilities to the game!

-Added 1 new Tribe to the game!

For full patch notes and more detailed explanations behind these changes, check here: https://keithburgun.net/forum/index.php?threads/tumblefolk-tempest-v2.67/#post-5...

Files

tumblefolk-tempest-0.14.6.jar 23 MB
May 28, 2018

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